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Interactivism
Interactivism
Interactivism
Interactivism
Interactivism
Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.
While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.
Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.
While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.
Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.
While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.
Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.
While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.
Interactivism is a digital product design & development studio that helps clients create products and services that are engaging, efficient and easy to use. As the primary User Experience Designer I assisted on work with Intel as they brought to life A.I. driven vehicle fleet management software.
While I am unable to explicitly show that work here, I'm more than happy to present it in person. For now, I'll be listing just some of my responsibilities and takeaways on said project below.
Client
Client
Client
Client
Client
Under NDA
Under NDA
Under NDA
Under NDA
Under NDA
Primary Role
Primary Role
Primary Role
Primary Role
Primary Role
Product Design, UX, UI
Product Design, UX, UI
Product Design, UX, UI
Product Design, UX, UI
Product Design, UX, UI
When
When
When
When
When
Jan 2023 — May 2023
Jan 2023 — May 2023
Jan 2023 — May 2023
Jan 2023 — May 2023
Jan 2023 — May 2023
Where
Where
Where
Where
Where
Pasadena, CA
Pasadena, CA
Pasadena, CA
Pasadena, CA
Pasadena, CA
Responsibilities and Methodologies
Responsibilities and Methodologies
1
Product Design
Converted user research, stakeholder input, and technical limitations into fully defined users and product requirements
1
Product Design
Converted user research, stakeholder input, and technical limitations into fully defined users and product requirements
1
Product Design
Converted user research, stakeholder input, and technical limitations into fully defined users and product requirements
2
User Experience
Developed comprehensive user journeys, informing design work and aligning teams on user understanding
2
User Experience
Developed comprehensive user journeys, informing design work and aligning teams on user understanding
2
User Experience
Developed comprehensive user journeys, informing design work and aligning teams on user understanding
3
User Interface
Designed components, data visualizations, micro-interactions, high fidelity mockup examples, and best practice recommendations with WCAG compliance to establish initial design system work
3
User Interface
Designed components, data visualizations, micro-interactions, high fidelity mockup examples, and best practice recommendations with WCAG compliance to establish initial design system work
3
User Interface
Designed components, data visualizations, micro-interactions, high fidelity mockup examples, and best practice recommendations with WCAG compliance to establish initial design system work
Takeaways
Working alongside the Intel team gave me extraordinary insight as to how to get the most out of engineering teams when collaborating closely on highly amorphous problems.